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Spatial Hash Grids & Tales from Game Development
SimonDev
132,035 views
5,569 likes
Three.js Tutorial on Shaders (beginners)
SimonDev
How Games Have Worked for 30 Years to Do Less Work
SimonDev
Dear Game Developers, Stop Messing This Up!
Jonas Tyroller
How I Optimized My JavaScript Project (Complete Walkthrough)
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Exploring a New Approach to Realistic Lighting: Radiance Cas
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Faster than Rust and C++: the PERFECT hash table
strager
The Strange Math That Predicts (Almost) Anything
Veritasium
When Optimisations Work, But for the Wrong Reasons
SimonDev
The Most Professional C++ Project I've Ever Reviewed // Code
The Cherno
Did someone send me MALWARE to Code Review??
The Cherno
How Quake Failed their way to Success
SimonDev
6 DEVS Compete to Make the BEST GAME for $5,000
Blackthornprod
Best Code Architectures For Indie Games
Jonas Tyroller
Writing a Text Editor - Computerphile
Computerphile
Every Developer Needs a Raspberry Pi
Sam Meech-Ward
How Big Budget AAA Games Render Bloom
SimonDev
Someone improved my code by 40,832,277,770%
Stand-up Maths
Making Minecraft from scratch in 48 hours (NO GAME ENGINE)
jdh
Harder Drive: Hard drives we didn't want or need
suckerpinch
Using Octrees and A* for Efficient Pathfinding
git-amend